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🌇 glre

 npm version  downloads  license MIT  docs available  bundle size

glre is a simple glsl Reactive Engine on the web and native via TypeScript, React, Solid and more.

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Installation

npm install glre

Documentation

Docs : glre Introduction
API : glre API and feature
Guide : Creating a scene

Ecosystem

⛪️ reev: reactive event state manager
🌃 refr: request animation frame

Staying informed

github discussions welcome✨
@tseijp twitter
tsei.jp articles

PRs

welcome✨

What does it look like?

glre simplifies glsl programming via TypeScript, React, Solid and more (live demo).

4
import { createRoot } from 'react-dom/client'
import { useGL, useFrame } from 'glre/react'

const fragment = `
precision highp float;
uniform vec2 iResolution;
void main() {
gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
}
`

const App = () => {
const gl = useGL({ fragment })
useFrame(() => {
gl.clear()
gl.viewport()
gl.drawArrays()
})
return <canvas ref={gl.ref} />
}

createRoot(document.getElementById('root')).render(<App />)

react-native supported (codesandbox demo)

import { GLView } from 'expo-gl'
import { useGL, useFrame } from 'glre/native'
import { registerRootComponent } from 'expo'

const fragment = `
precision highp float;
uniform vec2 iResolution;
void main() {
gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
}
`

const App = () => {
const self = useGL({ fragment })
useFrame(() => {
self.clear()
self.viewport()
self.drawArrays()
self.gl.flush()
self.gl.endFrameEXP()
})
return <GLView style={{ flex: 1 }} onContextCreate={self.ref} />
}

registerRootComponent(App)

solid js supported (codesandbox demo)

import { render } from 'solid-js/web'
import { onGL, onFrame } from 'glre/solid'

const fragment = `
precision highp float;
uniform vec2 iResolution;
void main() {
gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
}
`

const App = () => {
const gl = onGL({ fragment })
onFrame(() => {
gl.clear()
gl.viewport()
gl.drawArrays()
})
return <canvas ref={gl.ref} />
}

render(() => <App />, document.getElementById('root'))

pure js supported (codesandbox demo)

<canvas id="id" style="top: 0; left: 0; position: fixed" />
<script type="module">
import self from 'https://cdn.skypack.dev/glre@latest'
const fragment = `
precision highp float;
uniform vec2 iResolution;
void main() {
gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
}
`
function setup() {
const el = document.getElementById('id')
const gl = el.getContext('webgl2')
self({ el, gl, fragment })
self.init()
self.resize()
draw()
}
function draw() {
requestAnimationFrame(draw)
self.render()
self.clear()
self.viewport()
self.drawArrays()
}
document.addEventListener('DOMContentLoaded', setup)
</script>